// Fill out your copyright notice in the Description page of Project Settings.

#include "MySceneComponent.h"
#include "SpineUE.h"
#include "spine/spine.h"

// Sets default values for this component's properties
UMySceneComponent::UMySceneComponent(
		const FObjectInitializer &ObjectInitializer)
	: USpineSkeletonRendererComponent(ObjectInitializer) {
	// Set this component to be initialized when the game starts, and to be ticked
	// every frame. You can turn these features off to improve performance if you
	// don't need them.
	PrimaryComponentTick.bCanEverTick = true;
}

// Called when the game starts
void UMySceneComponent::BeginPlay() {
	Super::BeginPlay();

	// ...
}

// Called every frame
void UMySceneComponent::TickComponent(
		float DeltaTime, ELevelTick TickType,
		FActorComponentTickFunction *ThisTickFunction) {
	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

	// ...
}
